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Build a wall!

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atari2600land

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Unlike a certain president, I actually built a wall. I was up part of the night doing it, too. Unfortunately, it's just in My History Teacher Ate Lemons. And what's after the wall? Another wall! What's after that wall? I don't know yet, so an open field will greet you if you happen to figure out how to get past it.

I made the tree-drawing code simpler. Instead of asking if it's on a certain screen number and then getting positions, I moved them all into a data array and did it that way. The pros are the code is smaller and it will be easier to add trees, but the cons are I don't know how many data values it can hold, and past tree locations will be a pain to figure out for certain screens if I have a ton of array values in the DATA statement.

But at this point, the ROM is only 9.5k, even after adding two screens to it last night and this morning. After adding the wall, sprite 3 will be open to use again. It was the cyclops. Since you can't go back and visit his dead corpse because the wall's entrance is just one way and "locks" once you get past the screen it's on, I can use sprite 3 again in a future puzzle.

blogentry-9475-0-56502400-1510954463.gif

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The question is if the walls are there to prevent Fred from getting out, or to prevent ohters from getting in where Fred is. As the objective is get past the wall, I suppose the former is more likely.

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