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Sync Pop


SpiceWare

1,210 views

EDIT: new version that also uses the AtariVox has been added.

Last night Nathan asked if I could create a 2600 sync pop program to aid in his creation of AtariAge YouTube videos. The program does a 10 second countdown starting at 9:59 seconds. When it hits 2:59 it displays a red square and generates a tone for a single frame. He included this mockup:

blogentry-3056-0-61651600-1519223284.jpg

blogentry-3056-0-67828300-1519223288.jpg

blogentry-3056-0-86646300-1519223292.jpg

It continues to count down to 0:00 then restarts at 9:59. Format didn't matter, just the functionality, so I did a quick and dirty hack of Collect (changed the colors, blanked out playfield data, etc) as it was already set up to display the digits.
blogentry-3056-0-40785400-1519223337.png

Nathan needed this because his capture software records the audio out-of-sync for some reason. Using SyncPop makes it easier to align the audio track with the video in post production. Usage is:

  1. Start Audio and Video recording software
  2. Load SyncPop in Stella, let it count down
  3. Load game in Stella, record what you need
  4. Once again load SyncPop in Stella, let it count down
  5. End Audio and Video recording
  6. Use the occurrence of the Red Square and Audio Tone at 2:59 to synchronize audio with video



ROM

syncpop_20180221.bin


Source

SyncPop_20180221.zip

 

 

 

Here's an updated version that also triggers the Pistol Shot sound effect on the AtariVox. The sound is triggered on 2:59, though due to how the AtariVox works it will last about 15 frames even though I send it a reset at 2:58.

 

ROM

syncpop_20191118.bin

 

Source

SyncPop_20191118.zip

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