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Fire & Ice


Cybergoth

1,084 views

Hi there!

 

Everybody loves a Jump'n'Run, so does Graftgold:

 

Fire & Ice

 

fireice.gif

 

Programming: Andrew Braybrook

Graphics: Phillip Williams, John W. Lilley

Musician: Jason Page

 

Ratings:

Amiga Computing: 86% Amiga Joker: 86% Zero: 90%

LemonAmiga: 7.38

 

Overview:

Here comes a Jump'n'Run, so cutesy that mojofltr will totally freak out! :lol:

 

You're controling the snowball throwing "Cool Coyote" here. Trying to rescue the world or something like that.

 

To complete a level, you're collecting parts of a key to a door, which are carried by some randomly selected nasties of each level. You're getting them by freezing your enemies and then trashing them into pieces :-o

 

Besides some standard extra weapons, you also have some mini-coyote sidekicks, that operate a bit like satellites of shoot'em'up games. They will try to stay around you and imitate your actions, so if you fire, they fire as well, etc. Pretty funny concept :)

 

 

Fun in 2006:

Easily Andrews finest hour on the Amiga so far, an absolute classic.

Very recommendable for any J'n'R fan.

 

Fire & Ice compared to previous Graftgold titles:

Well, we skipped Rainbow Islands, but I'd think it might've had enough impact on Andrew and crew to inspire them to try creating their own Jump'n'Run.

This one also removes all stops and fully utilizes the Amiga, ignoring all Atari ST specs by using a full 32 color palette and smooth 8-ways scrolling.

 

One thing I never mentioned with Graftgold, is that they often use all hardware to the max, supporting everything that goes. For example will most C64 games make use of the extra horsepower when being run on a C128.

Now, all of Graftgolds Amiga titles will autodetect and make use of stuff like extra RAM, but Fire & Ice goes way beyond that. There's also special AGA versions available, with revamped parallax backgrounds, a CD32 version with music on CD and, something rather unique on the Amiga, it'll nativley support Sega Gamepads, making use of the extra buttons!

 

Greetings,

Manuel

3 Comments


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Nice to know that they really went all out to support (and check for) hardware when it was available.

 

What's going on in the bottom part of the screen? Is that a progress map? Like a mini-map of the whole level? Pretty neat.

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What's going on in the bottom part of the screen? Is that a progress map? Like a mini-map of the whole level? Pretty neat.

 

Hm... it's basically just a gimmick, as it shows a map of the whole game :party:

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