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Rearranging ROM

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SpiceWare

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Had a full weekend so not too much happened with Medieval Mayhem. I did find a bug while playtesting with some friends, only 1 fireball could be captured at a time. This has been fixed.

 

I've also rearranged code so the Dragon Kernel will be in it's own banks. Yep, plural. I've set aside 2 banks of ROM for Nathan that should support up to 32 frames of animation for the dragon, plus an additional 8 frames for smoothly scrolling on/off the screen. I'll be utilizing the HMOVE blanks to help hide parts of the image.

 

upcoming tasks are:

  • Captured Fireball "backfire"
  • Computer Players
  • write a graphic conversion utility for the dragon graphics
  • dragon routines (fly left-right and correctly launch fireball before leaving screen)
  • Music Routines
    • Title Screen
    • Winner of Round
    • Winner of Game

    [*]Easter Egg

I know a number of people are anxious for the AI so that's what I'm working on now - hopefully I'll have something to release this weekend.

 

The graphic utility will convert images to the format I'm using to draw the dragon. I'll release the utility and sample code so it'll be easy for others to use this technique in the future.

 

I'd welcome any suggestions for the music and music routines.

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I'd welcome any suggestions for the music and music routines.

 

Feel free to borrow anything you see fit from my sources :)

 

Recommending a driver would depend a bit on the music itself though. Hm... but then, if you're composing the music yourself, you can use any driver you like and optimize it accordingly. I think my most complex music driver is to be found in Seawolf. There's also my most complex SFX driver, since any SFX can spawn other SFX (So explosions in Seawolf may have echoes ;)).

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Definitely depends on the music: will you use both channels, do you want percussion sounds, etc.?

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Definitely depends on the music: will you use both channels, do you want percussion sounds, etc.?
Both channels as I only plan to have music during the title screen or "win" conditions when no other sounds would be occuring. In-game sounds are in stereo so would conflict with music then.

 

I haven't given much thought to the music as I wasn't planning to do any before the switch to 32K. Maybe something like they have before the battles at the Ren Fest would be appropriate for the title screen.

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In-game music should definitely be organic-sounding, like a lyre melody maybe. No Treewave beats (and in no way is that degrading to Treewave).

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