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Commodore 64 - expensive.


atari2600land

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A few years ago, I bought a Commodore 64 at a used video game shop. Periodically I get it out and play with it and then it goes back in the garage. The first computer I ever used (when I was 3 or so), was Commodore 64. But sadness came the day Dad sold it because he bought me an NES.

Anyway, I want to get back into C64 collecting. But there's a problem: The prices of games. Why are Commodore 64 games so freaking expensive? Right now I have 5 games: Clowns, Frog Master, Omega Race, Radar Rat Race and Kindercomp. Even copies of these games run about $10 each or so. I had to spend about $20 to get 2 games I don't have. This is almost as expensive as the TurboGrafx 16.

I want to make a Commodore 64 game. I want to make a version of my Game Gear game about the flying hamburgers. I don't know how to start. I guess Hello World would be a good starting point. I must have the right tools to compile it since I am making Atari 2600 and Channel F games. But some sample code to put "Hello world" on the screen would be nice. And a way to test my game on a real Commodore 64. Is there a Commodore 64 Everdrive-y thing available?

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The common cartridges you mention ought to be possible to find for slightly less, though perhaps the supply is lower and that keeps the prices up compared to e.g. the 2600 which is more heavily cartridge oriented.

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You want sample code to put "Hello world" on the screen of a C=64? Really? OK, here's some:

10 PRINT "HELLO WORLD"

Done. Need me to show you how to repeat that line? :P

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