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Some minor revisions

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SpiceWare

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I fixed a couple things that annoyed me :)

 

1) the dead kings are no longer visible during screen flashes

2) the dragon can launch the fireball in more than 4 directions. No more sitting pretty on your castle's corner waiting for the round to start :lolblue:

 

I have to do some "house cleaning" on the code so this will be the last update for a while. I'm down to 2 bytes of RAM and need to free some up for the AI routines.

Medieval_Mayhem.zip mm20060604NTSC.bin mm20060604PAL.bin

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Making some good headway in the "house cleaning". I now have 7 bytes of RAM that are free, plus 4 additional bytes identified as available during the AI routines.

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Think I'm done with the house cleaning for RAM. I've now got 9 bytes of RAM that are free, plus 8 additional bytes that can be used during the AI routines.

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