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Pea-Man


atari2600land

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Programming is hard when you've got a semi-broken mouse. The problem with mine is that the wheel stopped working. Now I have to scroll up and down using the side arrow buttons. Nevertheless, that didn't stop me from working on a brand new creation (Well, not all that brand-new.) called Pea-Man. The carrots have come and they want to take Pea-Man to planet Carrot and assassinate him! But why HIM? And why now? Pea-Man begins his quest in his house, which has suddenly turned into a scary house. Because the carrots made it scary. And there is a carrot left to guard Pea-Man's house from Pea-Man. And anyone else that would dare try to break in.

 

Luckily, the carrots have scattered peas all over the house. Pea-Man likes to eat small peas. It gives him energy. In fact, whenever Pea-Man clears the screen of little peas, he has the strength to go to the next level.

 

I have had some hard things to overcome, like the dying twice bug, and the carrot bashing walls bug. Stupid stuff like that that make me want to scream but I can't because the dog would get all upset. And it's hard to defeat bugs when you don't know what causes them. But I think I overcame the bugs so far. I have used 8k so far. But it's not that much given that the Secret Government Waffle Project was almost 64k. So that's what I'm aiming for: As much space allowed. To make one (hopefully) spectacular game.

 

Right now, it's almost exactly like that other game I'm basing it off of. One maze that repeats over and over again until you die. But there will be more.

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