Chris again
So I worked on Chris the Cranberry (for the Odyssey2) again. I added some stuff.
- Tracks 1-3 are fixed and tracks 4-6 have random stuff. Tracks 1 & 4 are short, tracks 2 & 5 are medium and tracks 3 & 6 are long.
- I added the Cedar Games intro.
- Upon putting in the Cedar Games intro, the in-game timer decided to put airplanes for the variables with no value. So I fixed that as well.
I changed the Cedar Games intro a little. It's still a tree, but it's against a dark green background. The rest of the tree is light green and the trunk is still brown. I had a horrible time fighting with the color register. Until I realized I was reading the documentation wrong and bit 0 is at the extreme left and bit 7 is at the extreme right. So that was not fun. So what's next for the game? I don't know, you tell me. I've attached the latest .bin here. I tested it on my real Odyssey2 and it works great, something I couldn't say most of yesterday as it kept blinking the numbers sometimes. I want O2EM to be more "realistic." I don't know what I did with Homer, but in that emulator, everything runs super slow.
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