Awakening
So I finally fell asleep at 2 a.m. I purposely wanted to wake up at 10:00 a.m. for eight hours of sleep (Instead of my normal 12-14). Eight hours later, I awaken, and I'm sleepy. But now that I've been awake for half an hour, I'm not as sleepy, but it's still hard. I guess I really didn't need half a days' worth of sleep. But if not, why did I not wake up?
One of the things I worked on last night was Quest of the Cranberry for the Channel F. I added two more digits to the passcode. I also discovered the largest game I can make is 62k. Which seems odd. The last byte's position is $ffff, which when divided by 1,028, yields 63. I don't know what's going on. Oh well. At least the thing works. I looked at the size of previous versions of Trimerous and they are all 62k.
Now that I have two extra digits in the passcode, I can make the game bigger with more levels. But ideas seem sparse at the moment. Right now the game is sort of like "Frank the Fruit Fly" on the Channel F, complete with health %. One of the things I can't do is keep the health % when the player enters a passcode, so it begins with 99%, even when the player has, say, 2% health. I guess that is a way to cheat with the game, but I would like it to be somewhat finishable, so I'm going to make it stay like that. Or, I guess I could make an extra six digits for the health.
Say the health is at 92%. Nine in binary is %1001. I could make it so nine equals pressing button one, four, one at the end. The extra one would have to be there because of the three buttons needed for 7, which is %0111. Then, for the two, the player presses buttons 2, 1, and 1 (two extra button presses, again, in case the number is 7.)
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