Screen Tests II!
Greetings all,
Am nearing the final revision of the playfield layout that I want. I thought I would paste a screenshot so that everyone here could see what I am working on. I have posted two shots, one with NTSC emulation, and one without, it's giving me a reference as to what I need to correct, graphics-wise.
(yes, I am aware of the hanging pixel on the bottom invaders, I am using it as a special reference right now for a bounding box).
<-- without NTSC emulation
<-- source code to screen test.
Some further notes:
I will be using players/missiles from this point on, to provide all the non-scrolling elements (this includes all the background elements, player missiles, the breakout ball, and any additional player missile states not covered here.. I will be needing to do some serious creative thinking to get all this working together....
but knowing that:
I need a gun for the player
I need a gun for the enemies (maybe a limit of two shooting at once.)
I need a player for the breakout ball when it enters breakout mode
at the very least,
what do i have left over to draw background elements? (thinking)
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