Sonic VCS Dev Log #1 Starting from Scratch
Once again I am reseting development on my Sonic VCS homebrew, in this first log I've taken the liberty of making the game's "floor plan."
Sonic VCS
* Two Stages
* Stage 1 is a Single Screen Platformer
* 25 Playfields in Stage 1
* 24 of them randomize
* Stage 1 ends when collecting maguffin and hitting Robotnik
* Stage 2 is a Boss Stage (Arena based shu'mup)
* Sonic must battle Robotnik
* Once Robotnik is defeated, the game starts over from Stage 1
* Difficulty Switches toggle options
* Left switch controls audio
* A turns on Music during gameplay (but sacrifices sounds)
* B is the default setting for audio (Sound FXs during gameplay)
* B/W switch pauses game, color unpauses game
* Right switch controls difficulty (B is default randomization for stage 1, A to Unrandomizes playfields for stage 1)
* Uses existing code from @Random Terrain & @Atarius Maximus (Both users will be given credit)
Any Suggestions on what to do next with the other switches (Different game variations maybe?

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