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Xybort (part 3)

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atari2600land

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Began work on the main game. I had quite the problem with the title screen code when I updated it to make it go to the in-game bank. But I think I fixed it. But it took an extra hour or so trying to figure out what was wrong, and I never did figure it out, but I did fix it. I made it so when fire is pressed, the ship shoots a missile. If fire is held, it won't fire another missile until the fire is released and pressed again. I plan on working on this little by little in case I run into a stupid problem (like I did) and need to try to solve it.

 

Next up, I'll work on being able to move your ship.

xybort3.png.afe837143317967863a751b6d19e4313.png

 

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