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Fooling around with NES programming


atari2600land

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I got out my NES and plugged it in with a cheap power supply. And it got me thinking: What if I made an NES game? So I googled it and a few hours later I came out with this:

burgers-0.png.c32e36c99acd8cc384bddce05795131f.png

I don't know if it will run on a real NES though, I don't have an NES Everdrive. But you can move the burger around the screen with the D-Pad. I don't know if I'll do anything more with this, though, as it got hard real quickly. Perhaps I'll buy an NES Everdrive just to see this on it. I've always wanted to make an NES game. So now I'm doing something. Perhaps I'll make the A button do something different than the B button. Like drop burger bombs below you or something. But for now, this is all I have. I'm also wondering why it's 24k. How odd of a size is that. Oh well. I've attached the "game" (such as it is) here.

 

If any NES developers are out there, I have a question. Right now I'm using 4 different 8x8 sprites to make up the hamburger. Do I have to do it this way or is there some other, easier way?

 

burgers_2021_04_04.zip

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If any NES developers are out there, I have a question. Right now I'm using 4 different 8x8 sprites to make up the hamburger. Do I have to do it this way or is there some other, easier way?

NES sprite size can be set to be at 8x8 or 8x16.  It can be mirrored and flip via attribute table, so you could use 1 pattern with 4 sprites if you wanted to.  There's 64 sprites maximum with 8 sprites on a line like the Sega Master system. 

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