Jump to content
  • entries
    4,944
  • comments
    2,718
  • views
    1,808,439

2600y night


atari2600land

183 views

An attempt to be awake all day and asleep all night instead turned into me being asleep all day and awake all night. Oh well. I made some changes to the game I mentioned yesterday. Only the burger is able to shoot a French fry. I tried to make the onion ring shoot lasers but it didn't go so well, so I had to give up on the onion ring shooting. So I made the French fry the same color as the onion ring no matter where it is on the screen because I'm using missile 1 as player 0's missile.

 

The onion ring was the glob in yesterday's entry. With a bit more work, I could make its speed go up or slow down. But hey, it's able to at least move left at a "randomly" chosen y position. Once I get the main "engine" done, I will work on getting different backgrounds in. Next I will attempt to make the onion ring shootable. That will happen tomorrow because I just spent two hours here attempting and failing to make the onion ring shoot.

 

I was correct though in my assumption that I didn't have very much room left to make the onion ring be able to shoot. I had to mess around with the code in being able to fit it in, adding WSYNCs and changing the mountain code a little to do that. The problem I had with the onion ring shooting is that it kept on going after it went to the extreme left side, reappearing on the right, even though I told it not to. But with the burger being able to shoot, it can technically be a game.

 

burger4_1.png.bf74212042ad33a135c52c510a485d49.png

 

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...