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Now showing on Channel F: Zyx


atari2600land

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Decided to make a version of Zyx for the Channel F. I figured it's not that complex of a game idea and the Channel F should be able to handle it. For those of you unfamiliar with it, food falls down from the top and the creature at the bottom (the zyx) must eat (or avoid) it. If it sounds like fun, there's a more complex version on Inty Basic Showcase #1. Anyway, I made a title screen that went through a few iterations before I decided on what the sprites would look like. The zyx originally had teeth, but when he was moving, it didn't look very good so I got rid of them. I made the cauliflower sprite (and the blueberry one as well) look a lot better when it's falling down. I reduced its flickering a lot and I'm really happy with the way it came out (Well, on MESS anyway.)

zyx3.png.1e9d1bacbeab937393e9dc5a602bc31f.png

Right now the food is falling but there's no collision detection. When I add the score, it will be just below the zyx on the floor. The zyx is animated, so when he moves left or right, he actually walks and his mouth moves a little. This was originally flickering a lot too, but I reduced it a lot after experimenting with ways I could put the sprites on screen.


A few years ago, I started work on a similar idea called Yum for the Channel F in that the player opens a giant face's mouth for the candy and closes it for the rhubarb. I think moving a character on the screen around makes for a lot more engaging and more fun game.

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