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Jack version 13


atari2600land

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I had to go to the post office today. The stupid, unhelping masks are back to being required again. I'd love to say more, but, you know, politics. This required getting up out of bed. Which was hard because I had insomnia last night and didn't get to sleep until about 4 a.m. But I got 7 hours of sleep, so at least there's that.

 

Got home and worked on Jack and the Beanstalk. While testing, I found that the bats always seem to find a way to hurt me. So I turned off the collision by commenting out the code, and went from there. A little bit of restructuring of the code allowed me to have screen 17 working fine. It wasn't. It got to screen 16, and screen 17 was a jumbled mess. So I'm hoping for 27 screens' worth of beanstalk climbing before the castle. To make sure I have the correct number of bytes, I put in two jump commands that won't be read by the computer. Everything has to be byte-perfect with the Odyssey 2.

 

It's funny how they named it after eating. Nybble - nibble, byte - bite. Makes one wonder why bit isn't chyw. OK, that looks weird.

 

Designing new screens is hard now since I've done 17 of them. I'm hoping the castle has a "Haunted House" for the Atari 2600 feel to it. I attempted an Odyssey 2 port a few years' back. I should look at that when the time comes to start working on the castle. Perhaps I'll add in a ghost in the castle, chasing Jack if he happens to be in the same room. They're the ghosts of the other poor people who tried to get the giant's treasures, and they want to make sure nobody else succeeds while they failed. Why ghosts? The giant killed them.

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