I thought before I begin work on the giant's room to take a little time to make sure that going down the beanstalk worked. Well, it wasn't. So I fixed it. It turned out to be a two-day affair, though. And instead of the beanstalk knocking you down 5 screens, it's only 4 now. This is because I didn't want to fiddle with the bank any more. I had to put in new code for going down because if a bat touches you, I wanted it to start 4 screens farther up since 4 screens down would be inappropriate. So instead of 500 bytes left for an ending, I now have around 300. So it's probably not going to be a very elaborate one.
I got really angry because right in the middle of me testing the game, the stupid computer decided to restart itself. Fortunately, in order to play the game I have to compile it and to make sure it compiles the latest version, I have to save it. So that was good. So now with the downward stalk completed I can begin work on the Giant's room. Which will not be today because I don't feel like it. I already worked on it today. For a long time, too.
I also figured out the reason for a bug which was making the guy go to the clouds when he was on the stalk. I didn't want him to do that because the stalk begins to go down down off screen from the "camera" and just to make sure in case the player forgets where the starting stalk x place is, once you exit the castle, you will then appear on the last stalk screen instead of in the clouds. So I fixed that. It's a little ugly, but it works. And when you're programming on a finicky computer like the Odyssey 2, that is the most important thing.