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Stupidman again


atari2600land

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So I decided to continue work on Stupidman. The Pause function broke. When you pause the game, it was supposed to say "PAUSED." under the score. But somehow, I made it so that gray blocks appeared when that happened. So I worked to discover why. It looked to be the root cause was me making the game say "PAUSED." which didn't do it earlier. But that's what I was able to figure out commenting different parts of the pause code out. So I needed to find a different way to tell whether the game was paused or not. I decided on the music. So I paused the music instead of putting the word "PAUSED." under the score.

 

I don't know why I am even bothering to work on this. It looks like crap. I guess it's better than sitting around doing absolutely nothing being bored. But I am in a rut. I get up, work on the computer, then go to sleep. I wonder if someone could just make a one-off cart of my game when I'm done. Because I doubt anyone else would want to play it. But in case you do, I have made a website where you can download the latest version. I guess I should mention it's an NES game. The next thing I'm going to do is make some new music for act 3 (driving down the road avoiding giant chickens.) I changed the car sprite so it has a simple two-frame animation so it feels more like it's driving down the street.

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