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Leprechaun Level Editor (alpha)


EricBall

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Announcing the Leprechaun Level Editor!

 

This will allow you to create your own Leprechaun levels. The SAVE button dynamically creates a SuperCharger binary (based on the current development release) usable by any emulator or SC compatible RAMcart.

 

I plan on adding a LOAD button as well which will allow a level created with the LLE to be uploaded for editting or refreshed with the current development release.

 

This is all part of my plan to have people create lots & lots of levels for Leprechaun, which can then be included as part of the final game.

 

Notes on the current development release:

1. The level timer at the top of the screen is just for show. The plan is to have it count down the time you have to complete the level - unlimitted lives, limitted time.

2. There is no end-of-level detection. A level will be complete when all of the gold is picked up (either by the player or enemies).

3. There is no RESET detection. Right now if you die you have to restart & reload.

 

All three of these limitations should be resolved in the next development release, but I wanted to get the level editor out there.

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Neat - clever use of playfield colors too. Though I get the feeling that rock and dirt should be swapped as the dirt looks "more solid".

 

Are you planning to have sample levels to load into the editor that show placement rules? I didn't originally have the ladders going up thru the dirt and had a rather boring first game :D

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As much as it would make sense to swap the dirt & rock, doing so then makes digging wrong. The code XORs the bits to dig & fill, so the entire block has to be filled in.

 

About the only placement rules I have are no rock or dirt in the first row since that's where killed enemies respawn. The editor does this, although it doesn't show it for some reason.

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Ah - that makes sense. Is the digging working? I tried the fire button but didn't get any response.

fire+left / fire+right to dig the grid square down+left / dow+right respectively

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:D - I'd tried fire, fire up and fire down thinking the direction you faced would control the side and the up/down would control fill/dig.
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:lol: - I'd tried fire, fire up and fire down thinking the direction you faced would control the side and the up/down would control fill/dig.

Nope. The dig and fill actually happen automatically once you start the process.

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This is a lot of fun, Eric. :) :lol:

 

I still think the game runs too slow, though. :P

 

EDIT: Oh, and: if the leprechaun is on the very bottom row than it glitches the very top row of your score/timer display.

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I still think the game runs too slow, though. :lol:

Try different difficulty switch settings. P0 should change the player speed, and P1 the enemy speed.

EDIT: Oh, and: if the leprechaun is on the very bottom row than it glitches the very top row of your score/timer display.

Good info, I'll look into this.

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I still think the game runs too slow, though. :)

Try different difficulty switch settings. P0 should change the player speed, and P1 the enemy speed.

Oh; beautiful! I think this is my new favorite 2600 game now :lol: - I have a weakness for level designing.

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