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Game Boy burgers


atari2600land

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The last time I worked on the Game Boy version of Hamburgers was back in January. I decided to add some more stuff, like music, and a Super Game Boy border now that I know how to do so.

burgersgb.png.0df9c5062c4c014eec87eeee763c1f1c.png

But adding the music broke my sound effects, which I tried to restore but I eventually gave up and went to sleep at about 6 a.m. When I woke up at around 4 p.m., I had an idea that I wanted to try to put in. Lo and behold, I think it worked. But there's a trade off: You can't shoot when the burger is flashing. But I guess that can be good since it gives you more incentive not to be hit.

So there are some things still left to do:

  • add music for levels 2-6
  • add music for ending and game over
  • more levels (maybe)

I had to change my sound effects I had because they were using channels 0 and 1 which are now used for music. So now all sound effects have been delegated to channels 2 and 3, which I think presented a problem because some sound effects could play and overlap each other since they're used on the same channel. That caused all sorts of chaos in my program, sounds misbehaving and changing certain values that depended on certain variables to stay the same, but they were changed when something else happened, making the sound that was playing different, or not playing at all. I thank the Game Boy designers for 4 channels instead of just 2.

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