Coding Days are surprisingly still here.
So the idea I had for adding the playfield is quite a bit more complicated than I originally thought. But then I'm also working on an actual usable system that'll be kept from version to version from this point on instead of a simplified test case. It does use up quite a bit of the ram, but then I'm writing this with the superchip in mind. Not going to use the extended bytes of ram until the rom itself gets more complicated at any rate.
I'm more surprised that I'm still working on this. This is longer than I usually go before getting distracted.
That's right. A week. ![]()
I was planning on having version 0.002 finished for today, but I'm still ironing out how I want to approach it. I'm fairly sure how I want to impliment it at this point, just looking for ways to cut down on unnecessary complications.
I'll post version 0.002 when I get it done at any rate, which I hope to get done this week. It's goal was for adding the playfield and collision detection, but depending on how long it takes me to complete the playfield aspect, I may just opt to add that for this version and work on collision detection for version 0.003.

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