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To map or not to map?

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Cybergoth

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Hi there!

 

So, in previous discussions some guys (bros ;)) told me how much of an experience I've been missing for never having mapped a dungeon.

 

Well, despite me failing miserably at a previous attempt of playing the NES version of The Bard's Tale, I picked it up again a few days ago, really trying to get into it this time. I even found a solution for one of my gripes back then: The game sorta has an escapipe, in form of a special bard song you can play, which'll bring you straight home to the Adventurer's Guild.

 

I still think there's severe flaws in the game. It seems drastically unbalanced. I have level 12-13 characters now, but still a dead or "stoned" character will force me out of a dungeon into a temple. With my fighters having around 200 Hitpoints now, it also seems ridiculous that the best mid-combat heal spell available will gain around 20 points - especially when a single enemy attack can drain 40-50 points in the dungeon I'm playing right now :ponder:

 

Also it's so incredibly purest hack'n'slay... there's very few story bits, it's almost just monster battles. There's like 1-2 "magic mouth" scenes in an entire dungeon level of 16*16 squares, up and down stairs - that's it...

 

Still, I decided to beat it now. At least up to where I am now. Because right at this point where I am, I'm leaving "mapped land", i.e. nowhere on the internet did I find any maps going beyond the catacombs dungeons... :-o

 

To go on, I'll be forced to draw maps on my own :-o :-o :-o

 

Anyway, the story so far: Basically after some 20 hours into the game, I made my way through 4 dungeons: Wine Cellar, Sewers, Catacombs levels 1 & 2.

 

The only interesting thing happening so far, was this dead body in the Sewers:

snap000.gif

(Not my picture, I forgot to take one at this point, being caught off guard when finally *something* happened :sad: )

 

I found some proof there, that I'm a "heretic", so I could then enter the catacombs through some evil temple. Nothing special to report from there. I found a crypt there packed with dozens of zombies, but that's it so far :)

 

Greetings,

Manuel

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I recall playing (or at least my brother playing) Bards Tale. I don't know how much mapping we did. I think some games were tougher to map than others 'cause they had non-planar features (warps, one-way-doors/walls, halls which were longer in one direction than the other).

 

The one game I do remember helping to map was Dungeons of Dagorath for the CoCo. A space L! A space L! A space L! forward, forward, forward!

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I recall playing (or at least my brother playing) Bards Tale. I don't know how much mapping we did. I think some games were tougher to map than others 'cause they had non-planar features (warps, one-way-doors/walls, halls which were longer in one direction than the other).

 

Worst thing I remember from The Bard's Tale on the C64 back then were the spinner fields. Try passing a corridor bit with three in a row :lust:

 

Well, back then I had correct maps from the official Cluebook, so at least I knew what was going on. Making my way all by myself will make an interesting experience :D

 

 

The one game I do remember helping to map was Dungeons of Dagorath for the CoCo. A space L! A space L! A space L! forward, forward, forward!

 

Incredibly how hardwired such sequences get in the brain. I found it amazing to realize how many 4-Char spell combinations from The Bard's Tale I still had memorized, after like 20 years :D

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Incredibly how hardwired such sequences get in the brain. I found it amazing to realize how many 4-Char spell combinations from The Bard's Tale I still had memorized, after like 20 years :lust:

 

For Dungeons of Dagorath it was one character abreviations A space L was short for attack left. The keyboard input was buffered, so if you were quick you could enter a series of commands while the game was redrawing the screen. We quickly discovered that A <space> L <enter> was faster to enter than A <space> R <enter>, so our hero became left handed. The basic strategy became move to an enemy (or wait until they moved to you), hit them three times and then run away before they could hit you. Three times was also about the most you could do before the hero's heart rate got too high.

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