Blah.
I had something done for this week's Action RPG (version 0.008) but upon finally getting to test it, it failed spectacularly. It was so mucked up I didn't even know where to begin to debug it (all semantic/timing bugs) so I'm scrapping it and I'll start over. Perhaps the problem was trying to get too much done. I tried looping the kernel up some, modifying a position-a-sprite routine so it would execute all in one line, and adding the second bar.
Also, I'm starting to feel a bit under the weather. ![]()
I blame Daylight savings time. Just because.
I'll work on the status bar again over the week and hopefully have something done by next week, even if I only manage to loop up the HP bar.
NOTE: I just noticed the little glitch when the hp hits about the middle of the bar. At the very end of the bar you see the red come back for one pixel. This is because my hp conditional check was off by one. (You'll see this off-by-one error happen a lot.) I have that, at least, fixed. ![]()

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