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Gosub 2

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atari2600land

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I'm working on a sequel to Gosub called, well, Gosub 2. And thanks to SeaGtGruff's suggestion on my Capital I game, the first version was 1,695 bytes. After implementing said thingee, it was 2,151 bytes, a saving of over 450 bytes! Right now, there's 4 screens, but I hope to have over 10 by the time it's finished, which should be in early 2007.

I really should get back to programming the capital I game, but I have no idea what to do next when it comes to screens. At first, it was just a demo to have the I's moving around, but then I got in the spirit of making a game based off it. I know I give up on games way too easily, and I want to keep the I game going and possibly make it 8k.

I guess the whole I project was doomed from the beginning because I was looking at the instruction booklet to Adventure, and the thing is about 12 pages long! I don't have a big enough attention span for that. That, and I don't really like Zelda games. I know, I'm weird in that respect. I'm more of a Mario kinda guy. I really like New Super Mario Bros. I plan on getting the Zelda game for DS but keeping it in the original cellophane forever. I figure in about ten years or so, it'll be worth more than one that has been opened. Anyone know how the prices on never-been-opened video games work? Would it be worth more if I kept it in the cellophane, or the same as if I opened it?

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