One bug fixed, one needs some thought
Thanks to vdub_bobby, I'm making progress.
Okay, I've fixed the problem with the leprechauns getting stuck. (I had a BPL in the en_stop routine where I shoulda had a BMI. So hunt mode wasn't working right. There may have also been an error in the "rotate joystick" lookup tables.) I'll update the Leprechaun Level Editor shortly (check the date).
The problem with the ladders is a little trickier. It has more to do with the lookahead routines and that I'm using the same one for both the run dropoff detection and the ladder exit. This one needs some more thought to work through. I'll probably end up with two routines, though I'd like to avoid it as much as possible.
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