Procrastination means I'm on the right path!
Or so I'm letting myself believe. I'll find out later if that's true though.
I've been thinking over the code needed for what I described in the last entry and I think I have a good idea what's needed. It just feels real ugly.
I hate ugly code.
This is why I'm thinking about it more than coding it. I want to make the code as simple as possible, yet as understandable as possible. (For me if nobody else.
)
As a result serious attempts at the code are being put off little by little as I think about it. I just know if I rush this it's going to blow up in my face spectacularly. Heck, initial stabs at the player/playfield only kernels blew up spectacularly at first due to stupid semantic errors. While I was hoping to have a version of it at least written by the weekend it looks like there's a chance I won't even start a serious stab at the code until then.

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