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(Action RPG) Version 0.009-wtf2

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Mord

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I mentioned what had happened with version 0.009 prior to my scrapping the code and starting to work on the Real Deal. Due to running out of cycles the WSYNC in the player-draw lines were generating 2 lines instead of 1 since it would overrun the normal wait point then sit and wait for a full line. This generated an interesting, if shakey and in the end unusable, magnifying effect. You'll notice the glitch in the status bar as well - that part confused the heck out of me as I don't think I did much if anything to the status bar routines.

 

At any rate, I thought I'd post the binary and a screenshot of it since I haven't been doing that lately.

 

Not that it's a requirement or anything. :ponder:

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