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Display Code Continues

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Mord

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It's proceeding although I find the thing I'm having the most trouble with right now is fitting the code that would organize when to start displaying the ball or player and keeping track of how many lines of playfield remaining into the kernel. I'm going to have to step back and try to organize my thoughts on paper and see where I can reclaim some cycles or find a more efficient way to do some things. I'll probably think of something. :)

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Are you using SkipDraw to display the players in the kernel? If not, what are you doing?

 

For the versions and examples I've used up until now, I haven't actually had much use of sprites at all beyond the status bar's item icon. The player simply makes use of the two missile sprites overlapping each other. The version I'm working on now introduces the ball and the actual player sprites for the first time. Balancing it all is what's driving me nuts taking me so long to work on it. ;)

 

I am using skipdraw in one form or another in version 9 for the actual sprites however.

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