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Rolling along...

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Mord

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I cracked out the Krocodile cart and made a multicart of various games, including what I've done so far for Action RPG. I don't know what's up with it but for some reason the "Adventure" types that I had on the cart (Action RPG included) all rolled. :ponder:

 

The TV is fairly new, which could potentially be the cause. I was using a Coleco Gemini (Since it's the only atari 2600 type that I have that actually works well. :ponder: ) and the three games that showed rolling were Advent, Avalon, and my own. Avalon didn't roll quite as bad. After starting the game it'd only roll every every second or two. The other homebrews seemed to work fine. hm. Perhaps I should look into the cause of this now - although if anyone else with a CC2 or Krocodile cart wants to try it on hardware and let me know how it goes...

 

*edit*

 

Specifically, with Advent it doesn't play at all. :? While for Avalon it rolls but except for certain conditions. For instance if a dragon bites, then the screen stops rolling until it starts chasing you again - and there's at least one room where it doesn't roll at all.

 

*edit again*

 

The emulator is too forgiving.

 

Now to see why it's outputting a full 10 scanlines more than it should. (For Action RPG)

 

I'm sure I did something stupid somewhere. :|

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It helps a LOT to use z26 with the -n flag. Then you can see immediately if you are running too many or too few scanlines.

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It helps a LOT to use z26 with the -n flag. Then you can see immediately if you are running too many or too few scanlines.

 

If I ever get into hacking the display parts of Z26, I'd like to add a scrolling line graph of frame length to allow developers to see when games occasionally go over by a line (which may otherwise not be noticeable).

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Hm. Do I still have that emulator handy. I can easily get it if not. I'll see about giving it a shot after I fix up the sprites. The next version update after I finish 0.009 will be pure optimization anyway. I can think of better ways to handle the the collision detection already for instance. :)

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