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Not quite dead yet

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brpocock

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Well, there's been a few things happening in the real world; among others, I've had my house burnt down by what appears to be arson, and my car stolen and totaled.

 

However, I'm recovering nicely and resuming work on the game engine. Honest.

 

My Atari 2600 survived :-) as did my EPROM burner. Ironically, my EPROM eraser didn't.

 

I don't think I lost any computer data. I'm searching through backup CD's trying to reassemble the project.

 

So, what you saw in August is about the state of the art still.

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wow... that's crazy... glad to see you are okay. Hopefully the insurance will still cover it, since it was arson?

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Long time since I've updated here, but sincce my web colo is down, it's a good time for a status report.

 

Little Dipper -- now officially titled SKYLINE -- is on track. Major infos:

 

Skyline is an Action RPG, meaning real time, along the lines of classic/Game Boy Zelda titles. I've sacrificed some colour and background detail operations to permit more insane sprite-handling -- nothing too special, but a different format for the VCS.

 

"Real Artists Ship" (Steve Jobs)

 

The release party for Skyline will be held at the Metro Entertainment Complex on 21 October, 2007, to co-incide with my 30th birthday, and the month of the 30th anniversary of the VCS. The party was booked in The Loft, one of our bars, bt The Loft will be clsibg this month in preparation for the 1 August opening of Club Sappho, a new lesbian bar, so the precise location within the complex is TBA for now. Party runs from 8p to 2a. Anyone near Jacksonville, FL is of course welcome to attend. RSVP:s encouraged but not required.

 

The new Skyline designs and such are beig done by myself and Ricky "Black Cat" Harnden. The Ursa and map compilers are pretty fantastic -- it even does tile usage determination -- and the new kernel mods are about 6 critical bugs and 5 or 10 FIXME's from running. MemCard support is dropped for now (the fire ate mine :-( ) along with a few other things, due to time onstraintts also.

 

Looks like 32kiB.

 

Alpha will, of course, be posted ASAP -- since a lot of code is Perl-generated and m4-compiled, just building is rough, but progress seems fast -- if sporadic.

 

The rest is history I suppose ... we'll see if it's anything worth playing.

 

Oh, as for plt, there isn't much of one -- but it does involve Nazis and vicious dogs and drag queens. Before tryingbto make that make sense, ask why a plumber is chasing a bunch of mushrooms and turtles. Besides, I'm writing what I know -- I'm the barback manager for a queer bar now, may as well embrace it in the game.

 

btw, personal note to all expressinng concerns, thanks, alive and well and recuperated more or less from job layoff/landlady arson/car theft bull$#!^ of the past year.

 

Apologies if I missed typos -- posting from my NDS.

 

Inventory/stats and text/menu code are major hurdles once the core game kernel rewrite is done. Build utilities are almost worth being proud of now. Sound is for $#!^.

 

I'll be doing something like raffling off a few copies of Skyline and t-shirts or sommat at the release/birthday party. Yay Café Press. If Albert is still interested, the game should make its way into the AtariAge store.

 

Thanks all -- more to come -- I'l try to start updating here more often, too.

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