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Mord's Blog

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Mord

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Spent precious little time on the rom this month. Most of the (free) time I have has been split between the Scrapyard Dog Project, Ar tonelico, and working on my Aardwolf Area on their builders port.

 

I have been sitting down and thinking about how I want to handle objects and monsters in the game, but haven't decided on a method just yet. Since most objects will go into inventory and can't be stolen, things can be compacted a bit by declaring various things "regional" to a specific portion of the kingdom(s), monsters are a little more complicated since they move about, but most of them will end up being local (to a screen or two) or regional as well - meaning they'll somewhat reset if the player leaves the region and returns. A few monsters and potentially items, will be global however. (Meaning they can chase you all the way around the game!)

 

Crap, I have to remember to mail back my atarivox soon. x_x

 

What brought that up? I've been pondering how to impliment the atarivox for the game, a few blocks for save data would probably be quite beneficial. It's certainly something to look into at least.

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