AN OLDIE but a goodie? I was looking back through my super-sprite-multiplexor demos and I realized that I never shared the latest revision of the space shooter demo. So here it is:
It handles 12 sprites (two are used for the player) plus 2 missiles flickered for 4 bullets. It also detects collisions, both missile-to-sprite and sprite-to-sprite.
EDIT: Attached source: gac.v10.zip
I'm not actively working on this right now (and I haven't for about a year, judging by the date on this), but I welcome any brilliant improvements. Writing a Raiden-style shooter* for the 2600 is one of my dream projects.
*I.e., free-moving player, lots of bullets, lots of enemies, powerups.