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The Way-Back Machine


vdub_bobby

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AN OLDIE but a goodie? I was looking back through my super-sprite-multiplexor demos and I realized that I never shared the latest revision of the space shooter demo. So here it is:

spcinvdr.bin

 

It handles 12 sprites (two are used for the player) plus 2 missiles flickered for 4 bullets. It also detects collisions, both missile-to-sprite and sprite-to-sprite.

gac.v10.zipgac.v12.zipgac.v121.1.zip

 

EDIT: Attached source: gac.v10.zip

 

I'm not actively working on this right now (and I haven't for about a year, judging by the date on this), but I welcome any brilliant improvements. :D Writing a Raiden-style shooter* for the 2600 is one of my dream projects. :)

 

 

*I.e., free-moving player, lots of bullets, lots of enemies, powerups.

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Verra nice. I'll have to take a look at your display code. Could you squeeze any vertical scrolling playfield in there?

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Verra nice. I'll have to take a look at your display code. Could you squeeze any vertical scrolling playfield in there?

I don't think so, but then again I haven't looked at it in a long time.

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