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Speaking of ideas

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vdub_bobby

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I HAD AN UTTERLY RANDOM thought this morning, an idea for a game:

 

What if you took Missile Command, flipped it upside down and put it under water?

 

I.e., rather than protecting a city from missiles, you would be protecting a ship from torpedos/etc. You would drop depth charges (and...?).

 

Has this ever been done?

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There's a port of Segas Depthcharge on the 2600, that has the dropping depth charges part. Whatsitsnameagain... Sub-Scan?

 

Anyway, it sucks... So it's about time to make a better game from a cool idea like that. Mixing Missile Command into it sure sounds like more action.

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Other than Sub Scan? ;)

 

Although the Missile Command approach would make for a different play mechanic. Might be kind of cool. I think the trick would be to make it not feel like just an upside-down Missile Command.

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There's a port of Segas Depthcharge on the 2600, that has the dropping depth charges part. Whatsitsnameagain... Sub-Scan?

 

Canyon Bomber also contains a similar game. Pretty impressive, actually, considering that the whole cart is only 2K and a lot of the kernel code couldn't be shared between the two games.

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Where you sleeping upside down in your bed? Sounds like a fine idea. I think it could make a great game. It's a little like Tempest as well, just rolled out flat.

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