Blob
Here's an interesting program I'm working on. It's a platform game called Blob, in which you guide a round Blob through worlds. I'm going to add in some enemies later, but here's what I have so far. To turn the music off, set the left difficulty to A on the title screen. For PAL colors, set the right difficulty to A on the title screen. An interesting note: The blob was hovering above the ground, so how do I make it when you get off a cliff or something to go down? Easy: Set the blob to player1 and have player1 missile directly below it as part of the blob. Clever, huh? Player0 will be the enemies and they don't need missiles. Level 1 is the desert. Haven't decided what future levels will be. Any ideas, anyone? I should mention that to jump, you press up instead of fire. To begin the game, at the title screen, press fire.

0 Comments
Recommended Comments
There are no comments to display.