Problem with GoSub 2 mini-game
I have a problem with the way the multisprite kernel is functioning in GoSub 2's minigame. If I can't fix it, I may just have to call off the use of the multisprite kernel and redesign the whole game (which shouldn't take too long). This means just one octopus instead of an octopus and a fish. You'll still be able to shoot things, though. I think with the use of pfheights I can still make the mazes look the same way, but then I could make them asymmetrical.
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