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2K Games

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atari2600land

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Zyx is coming along nicely. Too bad 2600IDE won't tell me how many bytes I have left. I've solved the major problem about getting more than 255 bananas. And to make sure, I've tested it. You can check the latest binary file out in the bB forum. I'd make my own company that makes nothing but 2k games and call it 2K Games, but the 2K Games name has been taken. (In this company's case, they're talking about the year and not the size of their games. Stupid 2K Games had to steal my name.) I don't know how Atari made 2k games in the beginning of the 2600's run. I guess with bB you have way more limitations as to size. I don't think I could make Combat in bB with only 2k. I'm surprised I crammed Zyx with three settings in 2k.

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It's hard to beat hand optimized assembly code for size. But there comes a point where the code gets too complex (and tedious) to create, debug and maintain in ASM. Then the lower efficiency of compiled code becomes acceptable.

 

Interpretted code can be smaller than ASM if the size of the interpretter isn't counted.

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