(Action RPG) Forest Kingdom version 1.0
Below is a map I had designed for a forest kingdom in Action RPG back in... I think it was 2005. It was well before I started on the current codebase which is why it doesn't even reflect the ability for alternating playfield colors. (I made a few attempts at starting this game in the past, but always got seriously distracted or had a harddrive failure, etc.
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I'm likely going to modify it before I ever get around to adding it to the actual rom, perhaps even start from scratch, so a looksee isn't too revealing. ![]()
I also have a design for the Ice Kingdom which I'll post later on. Again that design was done back in 2005 as well so it will likely change quite a bit before it hits the rom.
The list of areas I had for the game include:
Northern Kingdom
Ice Kingdom (yeah, further north.
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Forest Kingdom
Fields Kingdom
Island Kingdom
Shadowlands
The Waterfall
Highlands
Coal Mountains
etc.
Each area would have it's own castle/tower/dungeon/thing. Yeah, that's a lot of crap to expect to shove into this game. I don't really expect to fit it all in, but it's a goal to add as much as inhumanly possible. ![]()
I tend to write notes up about each of the areas idly as ideas hit while I work on the code. Works well since this way when I look for things that I want to add to the engine, I have ideas of where to expand and why.
For instance today on the way to work I wrote up a list of potential weapons and armor objects and roughly how they should work. Which means I have to keep those ideas in mind when I start adding relevant code later. Haven't written much for the weapons although at present it looks like armor will affect defense (obviously) and speed. Heavier armors slowing you down some. I haven't written concrete values for each - I just wrote some general guidelines. Elven Chainmail for instance, should it be found, would give about the same defense as regular chainmail - but have no penalty on movement.
Fear not. Assuming it all gets into the game, it'll also get into an instruction manual. ![]()

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