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Coleco Telstar Combat (Coleco, 1977)


Mezrabad

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Coleco Telstar Combat (Coleco, 1977)

 

I lost my battle with Coleco Combat!

 

blogentry-1571-1192991858_thumb.jpg

 

As described in this thread I have a Coleco Combat unit with crappy stickers and a single broken joystick. I took the thing apart (using the "hair dryer" trick) and discovered a snapped "eye-hook" style leaf switch. After putting it off for a few months, I finally took the thing into a local arcade cab repair shop (S&B Amusements in Austin, TX near Northcross Mall) and they looked at it and said: "Mmm, nope, we've got nothing to replace that style of leaf switch." :(

 

So, daunted, I took the floppy-limbed thing home and decided I might be able to wrangle some gameplay footage out of the console. Unable to load it to my website for some reason, I've put it on YouTube:

Coleco Combat - Move, Shoot and Explode

 

In the video you can see many elements of other tank games including the "guided missiles" and the mines. The sound effects come through a speaker built in to the console and do an adequate job of conveying a fairly generic "video tank" sound.

 

I suspect that my console is busted in more ways than just one of its joysticks (black tank's left stick, by the way) as the tanks in the game seem to ignore all of the white barriers, including the border around the playfield. The barriers do serve to block any missiles, however, causing them to explode prematurely -- a nice touch to the design, I think, as I've played other tank games that merely have the missiles disappear if they hit a barrier. I also like that the screen flashes when a shot is fired.

 

Another nice touch is that the tanks are given a feeling of inertia to some extent. To get a tank moving there isn't a sudden lurch forward, there's more of an acceleration, this makes the controls feel a little sluggish, but I think the effect is intended and appropriate. Speaking of the controls, let's talk about the controls.

 

The whole point of picking this particular dedicated console out of a large field of available dedicated consoles (which I WON'T be playing) is because of its unique control scheme. Reminiscent of the Kee Games arcade release, Tank II, the Coleco Telstar Combat console features two "tank controller" stations. Each side has two "up-down-only" grip joysticks, one of which has a fire button on the top of it. While not being a direct, licensed descendant of Tank II, it looks, controls and plays a lot like it, making it a very nice "arcade perfect" attempt for the home.

 

blogentry-1571-1192991903_thumb.jpg

FYI: pictured above is not my actual unit. My actual unit is too horrible in its disfiguration to show to anyone at the moment.

 

These controls, however, no matter how keen, had a bit of a learning curve. My son, who has demonstrated ability at picking things up quickly when it comes to most videogames, took more than his usual 20 seconds to understand how to operate his on-screen vehicle. Obviously, I haven't exposed him to enough tank controls in real life and will have to rectify that situation as soon as possible, though I think the real ones involve pedals. ;)

 

Here's a clip showing the lack of working barriers as well as my son trying to understand the tank controllers:

Coleco Combat - Broken Barriers

 

This console supposedly has four different tank game versions. Other than a slight change in background contrast between each one, all four variations are fairly indistinguishable to me. Most likely, this represents yet another failing of my hardware. If I find out anything about those variations I'll edit this entry appropriately.

 

Compared to other tank-a-like games in the home from the 70s (on the Fairchild, the Atari VCS or the Odyssey^2), this isn't a bad example, mostly because it offers the specialized controls. However, given its limited variation in gameplay I can't see it taking up space under my TV for very long. What would be cool is if I could figure out how to rig the controls up to work on the Atari VCS for Combat or future VCS tank games...now that's a good reason for keeping this console around!

 

The next retro-out-of-chronogaming-sequence console we'll do is what is commonly known as Atari Stunt Cycle, also chosen for its unique controller. It won't take as long to get to as Coleco Combat did, I'm certain of that! 16437

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Hi!

 

Glad to see you're back! It's been a while, and I was eager to see new posts :-)

 

Here is the article I made in my Software Database (beta)

http://www.old-computers.com/museum/softwa...st=2&id=402

I have added your video and your screenshot, and links to your post of course

 

Also, visit the original Tank page from which Combat is inspired:

http://www.old-computers.com/museum/softwa...;st=2&id=90

...with a link to the original Service Manual (PDF)

 

About Coleco Combat, it's a shame yours is "broken". I would have loved videos of other variations.

Variations are: Combat, Night Battle, Robot Battle and Camouflage Combat.

What are the real differences?

- Night Batlle might have been a mode where your tank is only visible when you are firing (like Atari VCS's Combat cartridge)

- Robot Battle a 1-player gama against the system?

- and Camouflage... don't know

Any clue welcome of course

 

Thanks anyway to have made this post and two videos, it's really important to document these rare systems, and very instructive.

 

Thanks for the really informative comment and links! I didn't know about the titles of the variations and knowing the titles may actually give me some clue as to what to expect when trying out the games. At one point, when I was trying to get the thing to work, I must've had it on Robot Battle because it seemed like the black tank was acting on its own (I had assumed it was a malfunction). I really like your entry for it at old-computers.com and I'm glad my authentic screenshots are of some use. :)

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supercat, >>>Laura<<<, Darrell and Ubik!

 

Thanks! It's nice to be back, I'm just starting to realize how much having a "real job" can drain the time out of one's life.true passions. I need to set up a good way of doing this more regularly so that I can do it even when I'm dog-tired and can only muster up enough energy to watch anime.

 

Darrell, I didn't even know about the Maker Faire until it was "too late" so boo hoo for me. I saw the post in your blog and was like, "Whaaa, Darrell and Nathan were in town and I'm too lame to have even known about Maker Faire!" So, that's another reason why I need to be on here more often writing my blog and reading others, it keeps me in touch with the retro community! :) Are you guys going to go to the coin-op thing in Houston end of Nov/start of Dec?

Edited by Mezrabad
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My friends from Corpus Christi and I have already make plans to hook up at Nathan's place in Austin next year to attend.

 

I'll have to see what my schedule looks like, but that certainly looks like it could be fun!

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Heh, given that I'm reading this blog quite a few years after it was written, I don't notice your lengthy absences unless you or someone else mentions them! I'm glad there are still quite a few blog pages ahead for me!

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