Squish 'Em Update
RETURN OF SQUISH 'EM! I haven't forgotten or dropped this project! Here's the latest code and binary.
Where I'm at:
-Kernel is mostly there, just needs a few things here and there and some tightening up. I think I introduced a page-crossing error last night which is why the "enemy" graphics are messed up a little.
-Converted all graphics to data. Discovered something interesting in the process: all enemy/item animation is done by flipping the reflection register. Very nice! It's also used for the player animation as well.
To do:
Everything else. Main goal right now is getting a sort-of playable binary working; at that point I'll start a thread up in the homebrew forum and continue all development discussion/news there.
Immediate to-dos:
--get scrolling working.
--Rewrite kernel slightly so it can use enemy graphics.
--Get score display working
--get correct movement scheme in for player
--add movement routines for enemies
--randomly generate building to climb
I'm worried about:
-Getting the music/SFX to sound right.
-The player seeing the brick. It might blend in with the backgrounds too much, since it shares a color.
Big goal: have final binary by December 1 2007....okay, stop laughing.
No, seriously, that's my goal. I'm...cautiously...optimistic about that deadline, but we'll see. I hope to have a shiny, labelled copy wrapped and under the Christmas tree for my oldest son to open on December 25th. We'll see if I can do it.
EDIT: Here's a screenshot of the original A800 game, for comparison purposes:
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