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Kaboom dev log continued...

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potatohead

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Caught a bit of free time today. Everybody is off shopping!

 

Here's a screen shot with most of the game elements present. Video appears to be working fine, though I fear it only will work @ 96Mhz... Next go around, I'll hook up an 80Mhz board and see how things go.

 

Getting to be time to work on the game engine and user I/O. For now, I think I'll just test with the mouse, then figure out the paddle stuff later on.

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Went ahead and tried using driving controller as paddle. Not enough angular resolution to work well :)

 

So, it's mouse and a home built paddle circuit for now.

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