[KM] Fighting Game for 2600
I've seen a few people post about wanting to attempt a 2600 fighting game, but the only BINs to surface (that I've found) are a few demos of Andrew Davie's Fu Kung! and a 'Kung Fu Sprite Demo 2'.
Well, I'm officially throwing my hat into the ring on this. I'm working on a 16k fighting game, quite similar to the classic International Karate, for one or two players. So far I've modified the bigmove source and instead of a 48-pixel sprite, I'm going with a 40-pixel multicolor one. Hopefully the fighters will still be large enough and colorful to boot.
As soon as I can figure out a 16k bankswitch template I'll put that in. I'm thinking 4k for game, playfield and sound effects, 4k for title screen, music and settings, and 8k for player sprite data. Expect more soon.
Many thanks to Cybergoth for helping me get this far with his quite handy code from Seawolf (an excellent piece of homebrew in itself if you ask me...)

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