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[KM] Another Shot

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Hornpipe2

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Thanks to all your suggestions, I made a couple of changes:

* Reduced intensity of all the sprite colors. This should make the flicker far less irritating. Also, I changed up the skin and hair colors of each color. See attached image.

* Changed the walk animation to move about twice as fast

* Added the "death" sprites.

* Changed my bankswitching around a bit to put two subroutines to a bank. Subroutine is chosen by either setting or clearing Carry before banking.

* Lots of optimizations to the first bank of sprite data.

* Tiny AtariAge logo added to splash screen.

 

I managed to find room for a tiny sound effects handler on one of the 4k banks. I don't know if I like the sound much - it's not capable of very complicated noises - but it might be enough to get the job done. I went ahead and put sounds to a few things, like walking, jumping, and the stomach-punch, so I could test them in action. These are (somewhat) temporary.

 

Also, thanks to the positive feedback from before, I've decided to post binaries to the blog more often.

 

ETA:

#1, I have an olive-green player who got the wrong skin tone (and he didn't make the picture, either). He will be fixed.

#2, the lowkick (down+forward+A) causes your character to fall over backwards and probably roll the screen, oops. : )

#3, I would like a binary that lets me adjust the AUDC/F/V on the fly to find sounds, does one exist?

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Looks good! Have family in town so I won't be able to do any in depth testing until next weekend.

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