Playing The Sentinel (Amiga)
Hi there!
Not to be confused with "Sentinel", the Starmaster like shmup from Synapse, this is about The Sentinel:

This game always was a tough one for me. I understood the rules, I knew how to play it, yet I never really got into it. So this will probably be my final serious attempt at this one.
It is a rather simple game. You're residing on an isometric 3D landscape and can absorb everything in there. "Everything" being a bit of an exageration here, because we're basically talking trees here.
Well, trees and 1-4 guardians, the name giving Sentinels. Now, you can absorb trees and sentinels when you can see the tile they're standing on, which ususally means you have to reside on a higher spot. Of course, the Sentinels can also absorb you, when they can see the tile you are standing on. Once you're running out of energy, you guessed it - Game Over!
Getting higher is pretty easy, as you can place rocks on the ground and so build little towers. On top you place a replicant of yourself and then you can beam into the replicant.
Sounds all very compliated, but it really isn't.
The game is backed by a landscape generator that will create 10.000 different levels, so don't expect me to beat this one ![]()
You usually skip a couple of levels, depending on your energy level when beating a landscape. For the first day I played those landscapes:
Landscape Code 000 008 16257084 019 55742564 038 66947638 046 68644289 062 48596953 087 31676074 102 68482823
Well, my main problem with the game is, that I can't seem to develop any real playing strategies. I'm more playing it like Shanghai, i.e. mostly just letting it flow. If I fail at a level, I just try a different route until I manage to solve it. But it all is more the esoteric experience, I don't feel like really achieving something, since it all feels mostly luck based ![]()
BTW: I picked the Miggy version, since it's much faster than the C64 one, can be controlled with the mouse and has some... esoteric background music ![]()
Greetings,
Manuel

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