Leprechaun 2004-04-27 edition
Features:- 6K SC binary w/ header (8448 bytes total)- performs both bankswitching and SC RAM writes- tested on an actual 2600+SC (back in 2004) (although I now have a 7800+CC2 as well)- functional kernel w/ sprite repositioning- semi-intelligent flicker / partial sort routineLEPRCHN.ASM : wrapper- includes, equates, ZP variables, SC headerLEPBANK1.ASM : level data- background playfield bitmaps- SC RAM space for forground player/leprechaun sprite bitmaps- SC RAM space for player color / XPOS array- future music space (using Paul Slocum's tracker?)LEPBANK2.ASM : utility- everything which doesn't require level data (bank 1) access- future title / end screen and level loaderLEPBANK3.ASM : kernal & game logic- as much as I can squeeze into 2K- already pushing 1K used w/ kernel.
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