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Wasteland

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Cybergoth

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Hi there!

 

Interplaying Wasteland (1988):

 

wasteland.gif

 

Wasteland is a very complex RPG from Interplay, just like their Bard's Tale series. They even share the combat system, but as you can see above, it plays on Ultima style maps instead of 3D dungeons.

 

The major difference is the setting though: Wasteland plays in a post-nuclear future of the real world, not in a fantasy setting. So instead of bows and swords you're fighting with guns and grenades there.

 

Another difference from The Bard's Tale is a complex skill system, which adds almost 30 abilities like "Climbing", "Swimming", "Brawling" to your characters. These skills will improve over time when utilized often, so you can individually specialize your party members for certain tasks.

 

The game starts rather gently, I managed to survive my first 3 hours in the Wasteland without getting killed once. I explored the first two locations already, a little settlement mostly populated by teenagers and one more agricultural oriented. The later starts with a pretty obscure quest already, where you're supposed to hunt down a mutated rabbit :lol:

 

I'm definitely looking forward to further explore the map tomorrow :)

 

Version Played: Original, from "The Ultimate RPG Archives".

How to Run: Interesting enough, it runs on my PIII/Win98 PC just as is!

IP Status: Wasteland was bought back by Brian Fargos inXile Entertainment.

 

Greetings,

Manuel

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Okay, progressing today wasn't as easy as yesterday. At first my party got almost slaughtered while exploring an old mine and later everyone was killed from radiation while trying to enter another settlement. (Thank heavens I found a character editor which was able to revive my fellow crew :ponder: ;))

 

I then had a little more luck at a camp of so called railroad nomades, albeit there wasn't really much to do there, so I went on to a town named Quartz. Pretty dangerous place, but I'm making my way so far :)

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Wow! I actually have this somewhere around my house (Interplay's 10th anniversary collection, I think?) I'll definitely have to try it out, I think I was expecting something more along the lines of Apple II's version, but those graphics look great! (relatively speaking).

 

Good luck and keep your rads down!

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I think I was expecting something more along the lines of Apple II's version, but those graphics look great!

 

I agree, the DOS version seems to have the best graphics. I think Interplays next game, Neuromancer, should look best on the Amiga though :)

 

BTW: Is Neuromancer included in your anniversary package? It's missing in my RPG package, but at least Dragon Wars is part of it again.

 

Good luck and keep your rads down!

 

Thanks! (The first thing I did today was buying a Geiger Counter ;))

 

Else I continued exploring this Town called "Quartz". The majority of time I spent on a mission where I was rescuing the mayor of the town. Progress is slow, since there's RE encounters every 5 steps, it's getting almost a bit tedious here :ponder:

 

Another strange thing that happened is that the shop in the town just disappeared. I can still walk into the door, but nothing triggers it active anymore. Not sure if I did something wrong, or if I'm experiencing a bug here...

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Well, well... nothing much to report today... :)

 

I finished everything you can do in Quartz and went on to another town called "Needles". I'm just plain exploring it right now, it's seems it is controlled by some strange blood cult.

 

Progress is very slow. The endless amount of random battle sure is getting tiresome... :ponder:

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BTW: Is Neuromancer included in your anniversary package? It's missing in my RPG package, but at least Dragon Wars is part of it again.

 

Nope, no, Neuromancer.

 

Included in the Interplay 10 year Anthology for PC are: Mind Shadow, Bard's Tale, Tass Times, Battle Chess, Wasteland, Dragon Wars, Castles, Star Trek 25th Anniversary, Lord of the Rings, Out of this World. I think this came out in 1993!

 

So, looking back at this is like a look back at how we used to look back!

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Another strange thing that happened is that the shop in the town just disappeared. I can still walk into the door, but nothing triggers it active anymore. Not sure if I did something wrong, or if I'm experiencing a bug here...

 

That really is a confirmed bug! :) I found this info in a Wasteland gamefaq:

Always save after leaving a shop. Due to the nature of the autosave, if you leave a shop and then get attacked and die, the saved game location will be in the shop. When it loads up again, it kills the shop.

 

Included in the Interplay 10 year Anthology for PC are: Mind Shadow, Bard's Tale, Tass Times, Battle Chess, Wasteland, Dragon Wars, Castles, Star Trek 25th Anniversary, Lord of the Rings, Out of this World. I think this came out in 1993!

 

Weird. Instead of Battle Chess or a European import game (Out of this World) they really should've added Neuromancer to the package. Else it looks pretty solid, I wish I'd own it as well :D

 

Okay...

 

On the fifth (and final) day I had a lot of fun when further exploring this town called Needles: One of my party members caught "Wasteland Herpes" from a hooker and later I blew up a fast food restaurant :ponder:

 

I think I saw ~1/3 of the game now. Despite a few flaws I mostly had a good time with it, albeit it didn't motivate me enough to continue playing it to the end. I'm sure back in the day I would've done it though :D

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Slightly altered repost of the original entry.

 

I figured that the regular "Playing..." series progresses way too slow in regards of enjoying Interplays great games, so I decided to branch 'em out under the tag "Interplaying", where I can time warp through those gems as fast as I want :ponder:

 

Interplaying will be very similar to "Playing...". As a little enhancement I'll provide some extra information about the games at the bottom of each entry, as you can see above.

 

Watch this space for "Neuromancer", the next game I'll be Interplaying!

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