...AND IN THIS CORNERSo...what to do, what to do? What should be my next project for the 2600?So far, I've completed Go Fish! and Go Fish! 1K. M-4 is essentially completed; mostly I am waiting for an inspired idea to fill up the almost-1K of ROM I have left.I've begun too many projects. They are, in sort of chronological order:Running Man: a horizontally-scrolling platformer. This was my first (probably too-ambitious) 2600 project - I stopped work on it for two reasons: I didn't know how to make a bank-switched binary and I ran into an issue with collision detection that I'm still not sure how to solve.Arkanoid: a port of the arcade original. Stopped work on it because I needed to devote time to finishing some other project...Go Fish!? Or M-4? Also ran into an issue with collision detection that, also, I'm not sure how to solve.Untitled Legend of Zelda Clone: Interestingly enough, a sort-of horror western. Interesting because I picked this theme before reading the thread about underrepresented genres in the 2600 library (which seems to have come to the conclusion that the most underrepresented genre in the 2600 library is the zombie-western ). I'm kind of half-heartedly working on this; I thought I had a kernel that would work, but then I realized that it had some issue that I'm not sure if I can live with. This one is a good candidate for a supercharger game - but unless it can be released on a cartridge, my motivation for doing a SC game is pretty low, despite the prize money. Untitled 1K Minigame: A simple concept. You are trapped in a dark room that has a flickering candle in each corner. It is dark elsewhere in the room. A series of "ghouls" are trying to kill you, one at a time. Each time you kill a ghoul, another one materializes in the corner. You can only see the ghouls when they are in the light (i.e., in the corner). Another complication - you have a projectile weapon with which to kill ghouls but, after throwing it, you have to go pick it up before you can throw it again. I took a 3-day vacation with my family and in-laws over the weekend, during which I didn't work on any code nor, really, think much about 2600 projects at all. Upon returning to normal life, I find that my motivation to continue working on this game is lacking.So, which one should I push through and finish? Or none of them; something else?EDIT: I forgot all about Cosmic Guerilla: A port of the 197x arcade classic. Not really interested in further work on this because: it is in an overloaded genre on the 2600, and is only 1% different from others in the library, IMO.