SLIGHT DIGRESSION HEREHad an idea for a SC game so I thought I'd put it up here to document it.I've thought before about making some kind of cool 4-player game, but the controllers available for 4-player games (paddles) are somewhat limiting.But then yesterday, while perusing klov.com, I saw a game (that I can no longer locate ) that inspired me.Here's a mockup:So, it's a side-scrolling space shooter. Old hat. Except! You can have four players all playing simultaneously, cooperatively! Well, I dunno. Sounds cool to me, anyway. :DSo, each player (the little blue men on the left) has a fixed horizontal position; each one's vertical position is controlled with a paddle.The PF at top and bottom would be a simple pseudo-scroll (like in TJ's Cave 1K).This would require the super charger since I think I would have to use big RAM strips (like the 8bits) for the player-controlled sprites and for storing the PF data. The enemy sprites would be drawn in the conventional way.Issues:All the sprites would flicker at 30 Hz. This might be a deal breaker; but I'll wait until I see it to make a judgment.The players' bullets would flicker at 15 Hz and the enemy bullets (white) would flicker at 20 Hz.Scrolling the playfield might take too long, depending on how long it takes to read/write to SC RAM. Actually, it might take too long even if it was all in zero-page RAM.