Next up, my flier for an Arkanoid port to the 2600.Let's see...July 18 2005 looks like the latest source I have.Here's the latest, buggy, binary: It also has a thread in the homebrew forum.Here's a screenshot:Judging from the date on the latest source I have, I last worked on it January 21st of this year.Here's a screenshot:Status of this project:Preliminary, working kernel written, with 15x16 brick playfield, two larger balls, two (flickering) enemies, and a paddle-controlled, uh, paddle. :)Current version supports two kinds of bricks: breakable and unbreakable.I think I have a reasonable way to implement three kinds (unbreakable, breakable with two hits, and breakable with one hit), but it would require rewriting the kernel. And I'm not entirely sure it would work.Collision detection is buggy as hell.Second (and third) ball not moving.Ball-to-brick collision detection, besides not working, takes a LOOOOONG time. Implementing for three balls may not work because it takes so damn long.Needs a TON of work before it even has one playable level, let alone being an actual game. As an example, the (non-working) collision detection is hard-coded for only one level.Reason I stopped working on this:I needed to stop dinking around and focus on getting M-4 completed for the mid-August show.I didn't, and still don't, have a solution for the collision problem (specifically, how to do it faster).Pretty much everybody who commented on the project wanted:1. bigger balls :ponder:2. three balls :ponder: :ponder:3. bricks that took multiple hits to breakI got 1 and 2 mostly implemented, but not 3, though I have since figured out a way to do it that I think would work (involving a 256-byte table).Pros of this project:Judging by the response to the trial balloon I floated in the homebrew forum, lots of people would be very enthusiastic about it.I'm pretty sure I could get a kernel that had three large, breakout-style balls, three types of bricks, two enemies, the floating pills, and a paddle-controlled paddle.I like breakout-style games.Having a screen-designing contest would be very cool.Cons of this project:Having a bunch of people looking over my shoulder and comparing my work to the million other versions of the game might not be the most fun in the world. :)I like Arkanoid, but it isn't my favorite game in the world. And, I really *don't* like the enemies in it - a bunch of twirling geometric shapes? Boring!I like this project, but I just can't seem to muster up a lot of enthusiasm for it right now. Of all my tentative projects, it is and would be by far the most popular. So I dunno.I think I'll go through my already-started projects one by one and evaluate the pros and cons of each game as well as looking at the problems I encountered in each one.