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GoSub 2 for Virtual Boy

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atari2600land

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I am beginning work on a second GoSub game for Virtual Boy. There are things that I wanted to implement in the first one that I didn't get to, like an octopus. It's because I thought in the original GoSub (for 2600) that the octopus moved randomly and since the Virtual Boy has no random number generators, I didn't put it in. Now in GoSub 2 for the Virtual Boy, the octopus slowly chases you. I plan to make A the fire button to fire a torpedo at the octopus. Also, there are no treasure chests in these maps (I hope to put in 64 screens, if I can make that many.) so your search is for the giant one at the end. If you want to keep up with my programming of this game, check out the GoSub 2 for Virtual Boy site, or just go to planetvb.com and check for updates in the GoSub 2 thread I just started over there (where my username is VirtualChris.) I've been neglecting my Virtual Boy for some time now and so I think I'll play it sometime in the near future.

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